Necropolis Rising         FREE as of 10/10/07!

By David Fillion, 2006 DXF Games

Long ago, a battle was fought between the armies of the living and the dead. The forces of good won like they always do. The leader of evil- a necromancer- was killed when his shriveled, blackened heart was impaled by his own blade by the King during the skirmish. Now, years later, thieves have plundered the final resting place of the necromancer, stealing his magical spellbooks for resale on the black market. Something goes horribly wrong when the last spellbook was lifted however. Now the necromancer has returned and is out for revenge on the King and his army of good. Weakened and lacking an army, he sets out to recover his magical spellbooks and find a way to regain control of his undead army. Only then can the King be defeated and a rule of darkness begin!

 

 

 

Awards:

Game of the Week # 256 on The Daily Click, 10/21/07!

 

Game Features:

-RPG Adventure where you play as the bad guy
-Control 14 magical spells to help you take over the kingdom
-6 Different interconnected levels and lots of secrets to be found
-Battle Knights, Horsemen, Archers, Templars, Wizards, and other forces of good
-Put rogue Skeletons, Zombies, and other evil creatures in their place
-Gain experience from killing enemies, opening treasure chests, burning down houses and more
-Discover rare magic runes that you can attach to your sword for even greater powers
-Amass Dark Power every time you play, regardless of play length
-Gain Dark Power Rewards that carry over into any new game you start,
  including better starting stats, more money, faster leveling, better spells, or rare items!

ITEMS:

Gold Coin: Worth $1.
Gold Cup: Worth $5.
Cold Bag: Worth $10.
Green Bag: Worth $50.
Magic Runes: Rare and powerful runes to find. They have many beneficial effects.
Black Heart: Collect this to gain +2 max HP.
Blue Orb: Collect this to gain +5 max MP.
Sword: A finely crafted steel blade. You tried staves, you tried wands... swords are better!
Bile: Made from squishing swamp zombies into a putrid juice, this actually refills your heatlh to maximum.
Magic Elixir: A powerful tonic that can restore your magical power.
Castle Key: A golden key that can open the King's castle gates. Nobody knows where it is.
Death Horn: Your symbol of unholiness. Use this to call upon your undead legion and take on the King's army!
Underworld Key: A mysterious key that opens the gates to the underworld. A Dark Power reward exclusive.
Demon Ring: This artifact is bestowed only upon the most evil beings. It unleashes physical havoc upon your foes, making them weak.
                     The Demon Ring is the top prize in the Dark Power rewards list.

SPELLS:

Command Bone: Raises 4 skeletal drones to do your bidding.
Do-Gooder: Most people fear masters of death. Use this to look like someone they'll talk to. Some people will leave you alone while lke this.
Bat Form: Turn into a bat to move faster and reach otherwise inaccessible areas.
Detect Traps: See where invisible ground spear traps have been placed.
Breaklock: A static field that smashes open treasure chests and knocks down doors.
Instant Torch: Summon magical torches that can burn down dead trees and dry houses.
Acid Rain: Summon a giant storm that kills every enemy on the screen. Careful, you'll get damaged by the spell too! Won't work indoors or underground.
Speedster: Run at triple your speed for a limited time.
Tomb Warp: Warp back to your starting tomb from anywhere on the map. Use it to get out of a jam.
Lightning Shot: Shoot 4 bolts of lightning from your sword. The bolts pass through enemies like nothing and can chain kill.
Skull Bombs: Place the exploding heads of your minons down on the ground to blow up gravestones and other obstacles.
Alchemy: Turn enemies into gold objects. Where could it be?
Ghost Missile: Summon and control a ghost drone to draw your enemies out of hiding and get them to follow it. It can also be used as a guided weapon.
Twister: Turn into a whirling vortex of death, killing all in your wake!

RUNES:

Bone Rune: +2 Max HP
Eye Rune: +2 Max MP
Power Rune: +1 Max HP and MP
Sand Rune: Immune to Desert Heat
Owl Rune: More experience gained during play
Mud Rune: Immune to acids
Safety Rune: Traps cause no damage
Gold Rune: Enemies drop coins and treasures more often
Time Rune: +1 Spell Durations
Armor Rune: All minor enemies do minimum damage
Mind Rune: -1 MP cost for magic spells
Hunter Rune: Faster base walkspeed

ENEMIES:

Skeleton: The weakest and slowest of the undead creatures. Usually used as frontline fodder, they have run amok since your death.
Zombie: This guy used to be a peasant, but now he's a slave to the necromancer. All undead need to be controlled with the Death Horn.
Archer: Scouts for the king, they advance into every territory looking for you. They attack with arrows and have trouble re-loading their bows.
Black Bat: Speedy bats that live underground. Since they fly over your head, you can't reach them with your sword. Kill them with spells.
Cat Mage: A strange being that can protect itself by turning into stone. It shoots lasers and is hard to defeat.
Knight: The King's main infantry force, the knight has sworn allegence to the crown and is heavily armored.
Ranger: A specialist with the long bow, they can move very swiftly through uneven terrain and are difficult to kill.
Horseman: A knight who has been trained to ride a horse into battle. Attack them and they'll fall off their mounts.
Templar: Holy men gifted with magical powers from the church. They are given the strongest armor and throw powerful magic crosses at you.
Wizard: The personal throne guardians that shoot homing magic. Be careful! Each wizard can shoot up to 3 projectiles for big damage!
Red Paladin: The King's second in command. He rides a mighty armored warhorse into battle and cannot be thrown from it. He's impervious
                    to all forms of melee weapons like swords.
King: The leader of good and head of the enemy army. Recently, he has been out of the country with most of his troops. Let him know you have
                    returned to do battle by finding and then blowing the Death Horn. This will send his army on a collision with yours for the final battle!

 

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NOTE: I have made this game free as of 10/10/07.

I am going to try something new. If you enjoy the game and would like to make a donation for future games and in the process assist my development costs, you can easily do so on the DXF Games homepage via PayPal.

Even $1 would be awesome. Thanks!!

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DOWNLOADS: (v.4)

          Full Version (3MB)

 

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